package Function.monsterattack.msSkills;

import Frame.battleanimation.ABattleAni;
import VWorldGameStudio.*;

public abstract class ASpecialAttack {

    public abstract ABattleAni getBattleAnimation(FCMonster monster, MstAttack mstAttack, int[] msStartPoint, int[] targetPoint);

    public abstract void specialMsAttack(MstAttack mstAttack, FCMonster srcMs, FCBattleOrder order, FCPlayerBattleWrap target);
}
